GBASpriteEditor
Please note that the current version of GBASpriteEditor is intended as only a demonstration of the final version. Sets saved with the current version will not be valid in the future.
GBASpriteEditor is a free, cross-platform sprite editor developed specifically for
Nintendo Gameboy Advance development. Programmed in Java, GBASpriteEditor
provides support for extra tool plug-ins as well as import and export plug-ins.
GBASpriteEditor is licensed under the GPL and full source code is
available for download. However, comercial developers (and anyone else kind enough)
are encouraged to donate towards continuing the development of this editor.
Plug-ins
GBASpriteEditor provides support for additional plugins.
Currently there are no plug-ins available for download.
To find out more about developing plug-ins for GBASpriteEditor
read the Plug-in Development Document.
Versions
25th November 2003 - Second release. None of the previous known faults have been fixed but rendering is much faster and a few new features have been added. Unfortunatly, this update means any sets or palettes saved with the previous version are now invalidated. However, after this release I do anticipate this situation occuring soon again in the future so treat this version as another demo of the first full version.
18th November 2003 - First release which has a few faults. Could someone please email me to confirm the SoSpriteAnimation export works. Sorry about the unfinished documentation. It will be completed soon.
Known faults
Currently only one window at a time can be drawn in Linux and Windows versions
Rendering large images is inefficient and can cause memory problems
File selection dialogs currently allow user to filter filename
using all the different file types used in the application (.set, .pal, .png, .gif, .h etc...)
rather than just the relevent groups
Potential improvements
Palette re-ordering and color removal needs adding
Preference windows and prompt dialogs do not disable the editor window when opened
Default import plug-in uses the first 256 colors found in an image.
A better solution would be to use all the colors in the image and
then reduce the palette by removing similar colors
Layer previewing is disabled (as well as incomplete) due to speed issues
Contact
Send an email... poodge567@yahoo.co.uk
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