Main page Screen shots

GBASpriteEditor

Please note that the current version of GBASpriteEditor is intended as only a demonstration of the final version. Sets saved with the current version will not be valid in the future.

GBASpriteEditor is a free, cross-platform sprite editor developed specifically for Nintendo Gameboy Advance development. Programmed in Java, GBASpriteEditor provides support for extra tool plug-ins as well as import and export plug-ins.

GBASpriteEditor is licensed under the GPL and full source code is available for download. However, comercial developers (and anyone else kind enough) are encouraged to donate towards continuing the development of this editor.

Plug-ins

GBASpriteEditor provides support for additional plugins. Currently there are no plug-ins available for download. To find out more about developing plug-ins for GBASpriteEditor read the Plug-in Development Document.

Versions

  • 25th November 2003 - Second release. None of the previous known faults have been fixed but rendering is much faster and a few new features have been added. Unfortunatly, this update means any sets or palettes saved with the previous version are now invalidated. However, after this release I do anticipate this situation occuring soon again in the future so treat this version as another demo of the first full version.

  • 18th November 2003 - First release which has a few faults. Could someone please email me to confirm the SoSpriteAnimation export works. Sorry about the unfinished documentation. It will be completed soon.

Known faults

  • Currently only one window at a time can be drawn in Linux and Windows versions

  • Rendering large images is inefficient and can cause memory problems

  • File selection dialogs currently allow user to filter filename using all the different file types used in the application (.set, .pal, .png, .gif, .h etc...) rather than just the relevent groups

Potential improvements

  • Palette re-ordering and color removal needs adding

  • Preference windows and prompt dialogs do not disable the editor window when opened

  • Default import plug-in uses the first 256 colors found in an image. A better solution would be to use all the colors in the image and then reduce the palette by removing similar colors

  • Layer previewing is disabled (as well as incomplete) due to speed issues

Contact

Send an email...

poodge567@yahoo.co.uk